So...i thought everything was fine with my Clara Model then this happens =3=; her neck bends very weird and...not human e___e; if anyone could help me fix it and also...when i try to add a groovebone and then open it in mmd,only the bones show up and not the model...please help me T^T if one of you could try to fix her,i'll give you the model and you can keep her O.o as long as you please fix her...
1. i actually think the bone is fine, i am pretty sure the neck is just rigged abit weirdly. 2. groovebone?... i think that you either had too many verticies or im pretty sure you are just experiencing a glitch in your mmd program.
you can try to look for hidden vertices and delete them if not there is actually a limit on how many vertices you can use, you might of accidentally went over it.
1. I just wanted to add as an example is, when i was making my joan of arc model her neck had the same problem i re rigged it again and it was still kind of like that, sometimes i just depends on if you have the physics on or not and some motions/poses just make the neck weird like that
Look if the neck bone is in a weird pose or isn't totally in the middle and try to fix it. Otherwise i cant help so much :/
2. groovebone?... i think that you either had too many verticies or im pretty sure you are just experiencing a glitch in your mmd program.
then how do you get rid of some verticies? O.o